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One of the most important factors that determine the performance of the parallel multiprocessor system is the establishment of an optimized communication system between the different tasks of an application running in distinct Processing Elements (PE) of a ...
The call for papers for this workshop starts with the observation that software still has bugs, despite considerable investment and improvement in software development process. Software has always had bugs, and as far as I can tell, it will always have bug ...
Brain-computer interfaces (BCIs) aim to provide a new channel of communication by enabling the subject to control an external systems by using purely mental commands. One method of doing this without invasive surgical procedures is by measuring the electri ...
Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers in a more natural manner. Most of the current research on hand gesture recogn ...
We present the results of an evaluation study in the framework of user interfaces for teleoperation of vehicles. We developed a virtual cockpit with haptic feedback provided by a Haptic Workstation™. Four alternative teleoperation interfaces were implement ...
Functional brain exploration methodologies such as functional magnetic resonance imaging (fMRI) are critical tools to study perceptual and cognitive processes. In order to develop complex and well-controlled fMRI paradigms, researchers are interested in us ...
Algorithms and methods are presented for animating the hands of a synthetic actor. The algorithms allow the land to move and grasp objects; they also compute deformations of the hand as it moves. The mapping of surfaces onto the skeleton is based on the co ...
One crucial task for e-commerce systems is to help buyers find products that not only satisfy their preferences but also reduce their search effort. Usually the amount of available products is far beyond the upper limit that any individual could process by ...
Association for Computing Machinery, New York, NY 10036-5701, United States2005
Since their inception, interactive virtual environments have not been able to interpret users' gestures. Researchers have investigated a few tentative solutions, but most of them concern a specific set of body parts like hands, arms, or facial expressions. ...