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We extended Gross's method of volume wavelet rendering by computing splats via an orthogonal projection operator. The method decomposes the volume data into a wavelet pyramid representation in the spline domain. The splats of the basis functions are approx ...
This article presents methods and tools for building parallel applications based on commodity components: PCs, SCSI disks, Fast Ethernet, Windows NT. Chief among these tools is CAP, our computer-aided parallelization tool. CAP generates highly pipelined ap ...
The Visible Human Slice Server (http://visiblehuman.epfl.ch) started offering its slicing services at the end of June 1998. From that date until the end of May, more than 280'000 slices were extracted from the Visible Man, by laymen interested in anatomy, ...
Society of Photo-Optical Instrumentation Engineers, Bellingham, WA, USA2000
Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
When a vernier stimulus is presented for a short time and followed by a grating comprising five straight lines, the vernier remains invisible but may bequeath its offset to the grating (feature inheritance). For more than seven grating elements, the vernie ...
The visible human slice server started offering its slicing services at the end of June 1998. From that date until the end of May, more than 280000 slices were extracted from the Visible Man, by laymen interested in anatomy, by students and by specialists. ...
This paper describes the generation and rendering of three-dimensional (3D) surface cellular automata (CA). Our model’s main advantage is that it gives direct texturing simulation based on the actual shape of anytriangulated input object. We first introduc ...
We present an image-based rendering technique to represent virtual humans in real-time. Though we deal only with virtual humans, the concept can be applied to any articulated character. Our technique is termed animated impostors because it extends the noti ...
Rendering and animating a multitude of articulated characters in real-time presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
While the emerging MPEG-4 standard has raised the need for efficient object-based compression, the future MPEG-7 standard motivates further research in the field of progressive, quality-scalable, and semantic representations for indexing and retrieval appl ...