MPEG-4 Part 14 or MP4 is a digital multimedia container format most commonly used to store video and audio, but it can also be used to store other data such as subtitles and still images. Like most modern container formats, it allows streaming over the Internet. The only for MPEG-4 Part 14 files as defined by the specification is .mp4. MPEG-4 Part 14 (formally ISO/IEC 14496-14:2003) is a standard specified as a part of MPEG-4.
Portable media players are sometimes advertised as "MP4 players", although some are simply MP3 players that also play AMV video or some other video format, and do not necessarily play the MPEG-4 Part 14 format.
MPEG-4 Part 14 is an instance of the more general ISO/IEC 14496-12:2004 (MPEG-4 Part 12: ) which is directly based upon the which was published in 2001. MPEG-4 Part 14 is essentially identical to the QuickTime File Format, but formally specifies support for Initial Object Descriptors (IOD) and other MPEG features. MPEG-4 Part 14 revises and completely replaces Clause 13 of ISO/IEC 14496-1 (MPEG-4 Part 1: Systems), in which the file format for MPEG-4 content was previously specified.
The MPEG-4 file format, version 1 was published in 2001 as ISO/IEC 14496-1:2001, which is a revision of the MPEG-4 Part 1: Systems specification published in 1999 (ISO/IEC 14496-1:1999). In 2003, the first version of the MP4 file format was revised and replaced by MPEG-4 Part 14: MP4 file format (ISO/IEC 14496-14:2003), commonly named as MPEG-4 file format version 2. The MP4 file format was generalized into the ISO Base Media File format ISO/IEC 14496-12:2004, which defines a general structure for time-based media files. It in turn is used as the basis for other file formats in the family (for example MP4, 3GP, Motion JPEG 2000).
The MP4 file format defined some extensions over the ISO Base Media File Format to support MPEG-4 visual/audio codecs and various MPEG-4 Systems features such as object descriptors and scene descriptions. Some of these extensions are also used by other formats based on ISO base media file format (e.
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The following tables compare general and technical information for a variety of audio coding formats. For listening tests comparing the perceived audio quality of audio formats and codecs, see the article Codec listening test. The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats. The compression may employ lossy data compression, so that quality-measurement issues become important. Shortly after the compact disc became widely available as a digital-format replacement for analog audio, it became feasible to also store and use video in digital form.
An audio coding format (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.
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The growing requirements for broadcasting and streaming of high quality video continue to trigger demands for codecs with higher compression efficiency. AV1 is the most recent open and royalty free video coding specification developed by Alliance for Open ...
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Example Data for DeepReefMap This dataset contains input videos in MP4 format taken with GoPro Hero 10 Cameras in Reefs in the Red Sea to demonstrate the DeepReefMap tool, which is described in the paper "Scalable Semantic 3D Mapping of Coral Reefs with De ...
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