Résumé
In computing, computer performance is the amount of useful work accomplished by a computer system. Outside of specific contexts, computer performance is estimated in terms of accuracy, efficiency and speed of executing computer program instructions. When it comes to high computer performance, one or more of the following factors might be involved: Short response time for a given piece of work. High throughput (rate of processing work). Low utilization of computing resource(s). Fast (or highly compact) data compression and decompression. High availability of the computing system or application. High bandwidth. Short data transmission time. The performance of any computer system can be evaluated in measurable, technical terms, using one or more of the metrics listed above. This way the performance can be Compared relative to other systems or the same system before/after changes In absolute terms, e.g. for fulfilling a contractual obligation Whilst the above definition relates to a scientific, technical approach, the following definition given by Arnold Allen would be useful for a non-technical audience: The word performance in computer performance means the same thing that performance means in other contexts, that is, it means "How well is the computer doing the work it is supposed to do?" Computer software performance, particularly software application response time, is an aspect of software quality that is important in human–computer interactions. Performance engineering within systems engineering encompasses the set of roles, skills, activities, practices, tools, and deliverables applied at every phase of the systems development life cycle which ensures that a solution will be designed, implemented, and operationally supported to meet the performance requirements defined for the solution. Performance engineering continuously deals with trade-offs between types of performance. Occasionally a CPU designer can find a way to make a CPU with better overall performance by improving one of the aspects of performance, presented below, without sacrificing the CPU's performance in other areas.
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Concepts associés (46)
Cycles per instruction
In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. It is the multiplicative inverse of instructions per cycle. The average of Cycles Per Instruction in a given process (CPI) is defined by the following weighted average: Where is the number of instructions for a given instruction type , is the clock-cycles for that instruction type and is the total instruction count.
Performances (informatique)
En informatique, les performances énoncent les indications chiffrées mesurant les possibilités maximales ou optimales d'un matériel, d'un logiciel, d'un système ou d'un procédé technique pour exécuter une tâche donnée. Selon le contexte, les performances incluent les mesures suivantes : Un faible temps de réponse pour effectuer une tâche donnée Un débit élevé (vitesse d'exécution d'une tâche) L'efficience : faible utilisation des ressources informatiques : processeur, mémoire, stockage, réseau, consommation électrique, etc.
Performance engineering
Performance engineering encompasses the techniques applied during a systems development life cycle to ensure the non-functional requirements for performance (such as throughput, latency, or memory usage) will be met. It may be alternatively referred to as systems performance engineering within systems engineering, and software performance engineering or application performance engineering within software engineering.
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