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This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial-life dramaturgical behaviours in an immersive, fully mob ...
After implementing a motivational model of action selection applied to autonomous virtual humans inspired by models of animals' decision-making, the problem consists of testing it in good conditions for validation. Indeed this model has to respect the six ...
The new breed of Personal Digital Assistants (PDA) and mobile phones have enough computing power to display 3D graphics. These new mobile devices (handhelds) have some other interesting communication and interaction possibilities as well. In this paper we ...
The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to ...
We are developing a Virtual Reality based training system for micromanipulation in collaboration with the National University Hospital in Singapore. While conventional approaches judge a virtual environment by its resemblance to the real environment, we us ...
This paper discusses the main issues for creating interactive virtual environments with virtual humans emphasizing the following aspects: creation of virtual humans, gestures, interaction with objects, multimodal communication ...
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be considered ...
The tutorial will explain the techniques for integrating virtual humans into virtual and real environments. It will first present the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). It wi ...
This article shows that the creation of cyberworlds (interactive virtual environments) can be an excellent educational tool covering a wide range of computer science and engineering disciplines. We present the experiences gathered during more than one seme ...
In this paper, we present research results and future challenges in creating realistic and believable virtual humans. To realize these modeling goals, real-time realistic representation is essential, but we also need interactive and perceptive virtual huma ...