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The problem of generating a virtual view of a scene, i.e. a view from a point where there is not a physical camera to capture the scene, has received recently a lot of attention from the computer vision community. This is probably due to the increase of th ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
Embedded systems play an increasing role in our society. From consumer electronics to driving assistance in cars, from medical devices to space exploration, they are ubiquitous. To better assist human beings, embedded systems become more complex, and more ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
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The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontaneous events in virtual environments (VE). In order to reflect the individualit ...
New applications demand very high processing power when run on embedded systems. Very Long Instruction Word (VLIW) architectures have emerged as a promising alternative to provide such processing capabilities under the given energy budget. However, in this ...
By nature, human beings perceive their environment mostly using sight and audition. Vibrotactile feedback has proven satisfying results in the domains of simple multimodal interaction, for immersion and navigation purposes. The scope of this research is to ...
This paper presents hardware and software mechanisms to enable concurrent direct network access (CDNA) by operating systems running within a virtual machine monitor. In a conventional virtual machine monitor, each operating system running within a virtual ...
In most modern operating systems, a process is a hardware-protected abstraction for isolating code and data. This protection, however, is selective. Many common mechanisms---dynamic code loading, run-time code generation, shared memory, and intrusive syste ...
We present a turnover based adaptive HELLO protocol (TAP), which enables nodes in mobile networks to dynamically adjust their HELLO messages frequency depending on the current speed of nodes. To the best of our knowledge, all existing solutions are based o ...