In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process. The parent process may then issue a wait system call, which suspends the execution of the parent process while the child executes. When the child process terminates, it returns an exit status to the operating system, which is then returned to the waiting parent process. The parent process then resumes execution.
Modern operating systems also provide system calls that allow a process's thread to create other threads and wait for them to terminate ("join" them) in a similar fashion.
An operating system may provide variations of the wait call that allow a process to wait for any of its child processes to exit, or to wait for a single specific child process (identified by its process ID) to exit.
Some operating systems issue a signal (SIGCHLD) to the parent process when a child process terminates, notifying the parent process and allowing it to retrieve the child process's exit status.
The exit status returned by a child process typically indicates whether the process terminated normally or abnormally. For normal termination, this status also includes the exit code (usually an integer value) that the process returned to the system. During the first 20 years of UNIX, only the low 8 bits of the exit code have been available to the waiting parent. In 1989 with SVR4, a new call waitid has been introduced that returns all bits from the exit call in a structure called siginfo_t in the structure member si_status. Waitid is a mandatory part of the POSIX standard since 2001.
When a child process terminates, it becomes a zombie process, and continues to exist as an entry in the system process table even though it is no longer an actively executing program. Under normal operation it will typically be immediately waited on by its parent, and then reaped by the system, reclaiming the resource (the process table entry).
Cette page est générée automatiquement et peut contenir des informations qui ne sont pas correctes, complètes, à jour ou pertinentes par rapport à votre recherche. Il en va de même pour toutes les autres pages de ce site. Veillez à vérifier les informations auprès des sources officielles de l'EPFL.
En informatique, sous les systèmes de type UNIX et similaires, zombie (on utilise plutôt l'orthographe anglaise) est un terme désignant un processus qui s'est achevé, mais qui dispose toujours d'un identifiant de processus (PID) et reste donc encore visible dans la table des processus. On parle aussi de processus défunt (en anglais "defunct"). Au moment de la terminaison d'un processus, le système désalloue les ressources que possède encore le processus mais ne détruit pas son bloc de contrôle.
In computing, a parent process is a process that has created one or more child processes. In Unix-like operating systems, every process except process 0 (the swapper) is created when another process executes the fork() system call. The process that invoked fork is the parent process and the newly created process is the child process. Every process (except process 0) has one parent process, but can have many child processes. The operating system kernel identifies each process by its process identifier.
L'identifiant de processus ou PID (Process IDentifier) est un code unique attribué sur les systèmes Unix ou Windows à tout processus lors de son démarrage. Il permet ainsi d'identifier le processus dans la plupart des commandes s'appliquant sur un processus donné (comme kill). Sous Linux le premier programme démarré, init, a le PID 1. Les processus suivants incrémentent le numéro pour arriver à 32768 par défaut sur les processeurs 32 bits, et 4194304 sur les processeurs 64 bits (réglable avec /proc/sys/kernel/pid_max) pour repartir de 2 en évitant les PID déjà utilisés.
Explore l'exécution des processus, la protection et les mécanismes d'exploitation efficaces pour des environnements multi-programmes sécurisés et fiables.
Couvre les bases des processus dans les systèmes d'exploitation, y compris la création, la mise en page de la mémoire, les transitions d'état, la virtualisation, les API et l'exécution de programmes.
Computer systems rely heavily on abstraction to manage the exponential growth of complexity across hardware and software. Due to practical considerations of compatibility between components of these complex systems across generations, developers have favou ...
Memory-unsafe languages are widely used to implement critical systems like kernels and browsers, leading to thousands of memory safety issues every year. A use-after-free bug is a temporal memory error where the program accidentally visits a freed memory l ...
USENIX ASSOC2021
,
setuid system calls enable critical functions such as user authentications and modular privileged components. Such operations must only be executed after careful validation. However, current systems do not perform rigorous checks, allowing exploitation of ...