This course will engage novel approaches for visualizing and interacting with cultural heritage archives in immersive virtual environments.
Ce cours propose d'acquérir des compétences en création de jeux vidéo, en invitant les étudiant·e·s à mettre leurs connaissances au service d'un projet collectif de ludification (gamification) d'un co
This course is an introduction to the alignment of enterprise needs with the possibilities offered by Information Technology (IT). Using a simulated business case, we explore how to define the require
This course aims to present and discuss various game design methodologies that can be used to analyze and create projects based on interactivity and player engagement. It gives students the opportunit
Ce cours constitue une introduction à l'approche sociologique de la culture à travers l'analyse du secteur des jeux vidéo. Il mobilise les principales approches de l'analyse de la production et des pu
The goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-ac
This hands-on course teaches the tools & methods used by data scientists, from researching solutions to scaling up
prototypes to Spark clusters. It exposes the students to the entire data science pipe
This course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies: do student actually l
La discipline de l'Interaction Homme-Machine (ou HCI : Human-Computer Interaction) vise à systématiquement placer le facteur humain dans la conception de systèmes interactifs.
This course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge