The appearance of real world objects is the result of the combination of their own texture and the light rays striking them before reaching our eyes, or our camera. This appearance therefore brings very rich information about the objects shapes, materials, ...
Recovering multiple point light sources from a sparse set of photographs in which objects of unknown texture can move is challenging. This is because both diffuse and specular reflections appear to slide across surfaces, which is a well known physical fact ...
We propose a fully automated approach to calibrating multiple cameras whose fields of view may not all overlap. Our technique only requires waving an arbitrary textured planar pattern in front of the cameras, which is the only manual intervention that is r ...
We demonstrate how to exploit reflections for accurate registration of shiny objects: The lighting environment can be retrieved from the reflections under a distant illumination assumption. Since it remains unchanged when the camera or the object of intere ...
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