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Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be considered ...
After implementing a motivational model of action selection applied to autonomous virtual humans inspired by models of animals' decision-making, the problem consists of testing it in good conditions for validation. Indeed this model has to respect the six ...
We describe an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal is to have virtual human actors living and working autonomously in virtual environment ...
Nowadays, virtual humans such as non-player characters in computer games need to have a strong autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be conside ...
The goal of our work aims at implementing progressively an action selection affective model for virtual humans that should be in the end autonomous, adaptive and sociable. Affect, traditionallydistinguished from "cold" cognition, regroups emotions and moti ...