Virtual reality is gaining on importance in many fields – scientific simulation, training, therapy and also more and more in entertainment. All these applications require the human user to interact with virtual worlds inhabited by intelligent characters an ...
We present a method of formal description of the action semantics in smart objects. Smart objects were primarily used for behavioral animation in the past. We demonstrate, how a formally described semantics can be used for action planning purposes by intel ...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection sc ...