Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK
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In this work, we propose new ways to learn pose and motion priors models and show that they can be used to increase the performance of 3D body tracking algorithms, resulting in very realistic motions under very challenging conditions. We first explored an ...
Representing motions as linear sums of principal components has become a widely accepted animation technique. While powerful, the simplest version of this approach is not particularly well suited to modeling the specific style of an individual whose motion ...
Representing motions as linear sums of principal components has become a widely accepted animation technique. While powerful, the simplest version of this approach is not particularly well suited to modeling the specific style of an individual whose motion ...
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