Shadow mappingShadow mapping or shadowing projection is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled "Casting curved shadows on curved surfaces." Since then, it has been used both in pre-rendered and realtime scenes in many console and PC games. Shadows are created by testing whether a pixel is visible from the light source, by comparing the pixel to a z-buffer or depth image of the light source's view, stored in the form of a texture.
Flexible displayA flexible display or rollable display is an electronic visual display which is flexible in nature, as opposed to the traditional flat screen displays used in most electronic devices. In recent years there has been a growing interest from numerous consumer electronics manufacturers to apply this display technology in e-readers, mobile phones and other consumer electronics. Such screens can be rolled up like a scroll without the image or text being distorted.
Porte-plume (écriture)Le porte-plume est un petit manche de bois, de métal, d'ivoire, de matières plastiques, ou de tout autre matériau, à l'extrémité de laquelle est insérée une plume, en général métallique, que l'on trempe dans l'encre pour écrire ou pour dessiner. La plume tient en place soit en force par la relative élasticité du métal, soit par un petit levier incorporé au porte-plume qui permet de la bloquer ou de la débloquer facilement. Le porte-plume associé à la plume métallique a succédé à la plume d'oie utilisée traditionnellement en Occident pour l'écriture manuscrite.
Stencil bufferA stencil buffer is an extra data buffer, in addition to the color buffer and Z-buffer, found on modern graphics hardware. The buffer is per pixel and works on integer values, usually with a depth of one byte per pixel. The Z-buffer and stencil buffer often share the same area in the RAM of the graphics hardware. In the simplest case, the stencil buffer is used to limit the area of rendering (stenciling). More advanced usage of the stencil buffer makes use of the strong connection between the Z-buffer and the stencil buffer in the rendering pipeline.