6th Sense - Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
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Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance i ...
This presentation introduced a novel method for creating immersive scenes for Virtual Reality based on physically-based renderings and discussed the potential and limitation of this method. ...
Coloring books capture the imagination of children and provide them with one of their earliest opportunities for creative expression. However, given the proliferation and popularity of digital devices, real-world activities like coloring can seem unexcitin ...
Institute of Electrical and Electronics Engineers2015
Mixed reality defines the sharing of a space-time between the real and the virtual world. The definition of this concept is further extended when virtual worlds such as Second Life (SL) are included. Through cultural events such as concerts and operas, we ...
This document is a roadmap describing two directions for improving the user experience of the Thymio robot and its visual programming language using augmented reality techniques. ...
This paper presents a new collaborative e-learning system based on a real-time synchronized communication among virtual laboratories. This original approach provides a new tool which integrates virtual laboratories inside a synchronous collaborative e-lear ...