Dynamic facial expression recognition with a discrete choice model
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Most automatic facial expression analysis systems try to analyze emotion categories. However, psychologists argue that there is no straight forward way to classify emotions from facial expressions. Instead, they propose FACS (Facial Action Coding System), ...
Automatic face analysis has to cope with pose and lighting variations. Especially pose variations are difficult to tackle and many face analysis methods require the use of sophisticated normalization procedures. We propose a data-driven face analysis appro ...
Facial expression recognition is a hard and ambiguous problem in computer vision. It is hard due to the wide variety of faces and the wide variety of ways of representing the same expression. And it is ambiguous because, even though common approaches treat ...
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Institute of Electrical and Electronics Engineers0
Automatic face analysis has to cope with pose and lighting variations. Especially pose variations are difficult to tackle and many face analysis methods require the use of sophisticated normalization procedures. We propose a data-driven face analysis appro ...
Most automatic facial expression analysis systems try to analyze emotion categories. However, psychologists argue that there is no straight forward way to classify emotions from facial expressions. Instead, they propose FACS (Facial Action Coding System), ...
Computer simulation of human facial expressions requires an interactive ability to create arbitrary faces and to provide a controlled simulation of expressions on these faces. The system describes in this paper presents the interactive facilities for simul ...
In this paper we propose the use of Discrete Choice Analysis (DCA) for static facial expression classification. Facial expressions are described with expression descriptive units (EDU), consisting in a set of high level features derived from an active appe ...
A multi-level model of human actions involving full body motion is proposed. Actions are considered as the combination of action primitives at different levels: motions of the center of mass, end effectors, and final postures of the virtual skeleton. The m ...