From Sentence to Emotion: a real-time 3D graphics metaphor of emotions extracted from text
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Communication between humans deeply relies on the capability of expressing and recognizing feelings. For this reason, research on human-machine interaction needs to focus on the recognition and simulation of emotional states, prerequisite of which is the c ...
Object tracking and detection over a wide range of viewpoints is a long-standing problem in Computer Vision. Despite significant advance in wide-baseline sparse interest point matching and development of robust dense feature models, it remains a largely op ...
The creation of virtual reality applications and 3D environments is a complex task that requires good programming skills and expertise in computer graphics and many other disciplines. The complexity increases when we want to include complex entities such a ...
Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...
In neurology and psychiatry the detailed study of illusory own body perceptions has suggested close links between bodily processing and self-consciousness. One such illusory own body perception is heautoscopy where patients have the sensation of being redu ...
Mixed reality defines the sharing of a space-time between the real and the virtual world. The definition of this concept is further extended when virtual worlds such as Second Life (SL) are included. Through cultural events such as concerts and operas, we ...
Recent advances in mobile device technology have freed augmented reality (AR) applications from the constraints of desktops, laptops and head-mounted displays. But they are met with a lack of guidelines on the design and user interactions of mobile device- ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
In this paper a Multi-Level Feature Matching (MLFM) method is presented for 3D hand posture reconstruction of a virtual keyboard system. The human hand is modeled with a mixture of different levels of detail, from skeletal to polygonal surface representati ...
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Assessing emotional states of users evoked during their multimedia consumption has received a great deal of attention with recent advances in multimedia content distribution technologies and increasing interest in personalized content delivery. Physiologic ...