Motion and tilt aftereffects occur largely in retinal, not in object, coordinates in the Ternus-Pikler display
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Motion processing is usually deemed to rely on retinotopic coordinates. Using a Ternus-Pikler display, we present an instance in which coherent motion of a dot can only be perceived when its position is integrated non-retinotopically. The stimulus consists ...
Saliency-based visual attention models provide visual saliency by combining the conspicuity maps relative to various visual cues. Because the cues are of different nature, the maps to be combined show distinct dynamic ranges and a normalization scheme is t ...
This article presents a simple and intuitive way to represent the eye-tracking data gathered during immersive virtual reality exposure therapy sessions. Eye-tracking technology can be used to observe gaze avoidance behaviors to provide cognitive and behavi ...
Although the visual system can achieve a coarse classification of its inputs in a relatively short time, the synthesis of qualia-rich and detailed percepts can take substantially more time. If these prolonged computations were to take place in a retinotopi ...
In this paper, the recognition of the visual focus of attention (VFOA) of meeting participants (as defined by their eye gaze direction) from their head pose is addressed. To this end, the head pose observations are modeled using an Hidden Markov Model (HMM ...
The human visual system computes features of moving objects with high precision despite the fact that these features can change or blend into each other in the retinotopic image. Very little is known about how the human brain accomplishes this complex feat ...
In the heart of the computer model of visual attention, an interest or saliency map is derived from an input image in a process that encompasses several data combination steps. While several combination strategies are possible and the choice of a method in ...
For a sophisticated humanoid that explores and learns its environment and interacts with humans, anthropomorphic physical behavior is much desired. The human vision system orients each eye with three-degree-of-freedom (3-DOF) in the directions of horizonta ...
The computer model of visual attention derives an interest or saliency map from an input image in a process that encompasses several data combination steps. While several combination strategies are possible, not all perform equally well. This paper compare ...
In this paper, the recognition of the visual focus of attention (VFOA) of meeting participants (as defined by their eye gaze direction) from their head pose is addressed. To this end, the head pose observations are modeled using an Hidden Markov Model (HMM ...