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At the heart of distributed computing lies the fundamental result that the level of agreement that can be obtained in an asynchronous shared memory model where t processes can crash is exactly t + 1. In other words, an adversary that can crash any subset o ...
This paper considers the problem of robustly emulating a shared atomic memory over a distributed message passing system where processes can fail by crashing and possibly recover. We revisit the notion of atomicity in the crash-recovery context and introduc ...
The parallelized model is first presented and a scalability study is achieved. For computational time saving and memory requirement reasons, the implementation of a three dimensional SPH code implies the need for its parallelization, in order to make possi ...
The power of an object type T can be measured as the maximum number n of processes that can solve consensus using only objects of T and registers. This number, denoted cons(T), is called the consensus power of T. This paper addresses the question of the we ...
In modern distributed systems, failures are the norm rather than the exception. In many cases, these failures are not benign. Settings such as the Internet might incur malicious (also called Byzantine or arbitrary) behavior and asynchrony. As a result, and ...
Agreement is at the heart of distributed computing. In its simple form, it requires a set of processes to decide on a common value out of the values they propose. The time-complexity of distributed agreement problems is generally measured in terms of the n ...
In the set-agreement problem, n processes seek to agree on at most n−1 different values. This paper determines the weakest failure detector to solve this problem in a message-passing system where processes may fail by crashing. This failure detector, calle ...
One of the most celebrated results of the theory of distributed computing is the impossibility, in an asynchronous system of n processes that communicate through shared memory registers, to solve the set agreement problem where the processes need to deci ...
We present ProtoPeer, a peer-to-peer systems prototyping toolkit that allows for switching between the event driven simulation and live network deployment without changing any of the application code. ProtoPeer exports a set of APIs for message passing, me ...
In 1971, the first microprocessor produced in mass production had 2300 transistor and was able to compute 60'000 operations per second at 740 kHz. Nowadays, even a common gaming console uses a central unit including 243 millions of transistors running at 4 ...