Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?
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AIRSpec is a platform consisting of several chemometric packages developed for analysis of Fourier transform infrared (FTIR) spectra of atmospheric aerosols. The packages are accessible through a browser-based interface, which also generates the necessary ...
Traditionally, most multimedia content has been developed to stimulate two of the human senses, i.e., sight and hearing. Due to recent technological advancements, however, innovative services have been developed that provide more realistic, immersive, and ...
Traditionally, most multimedia content has been developed to stimulate two of the human senses, i.e., sight and hearing. Due to recent technological advancements, however, innovative services have been developed that provide more realistic, immersive, and ...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has seen a tremendous development in the last years. Numerous applications came into being, ranging from flight simulators through a virtual ascent of Mount Ever ...
At the core of the contribution of this dissertation there is an augmented reality (AR) environment, StaticAR, that supports the process of learning the fundamentals of statics in vocational classrooms, particularly in carpentry ones. Vocational apprentice ...
Humor is an essential human trait. Efforts to understand humor have called out links between humor and the foundations of cognition, as well as the importance of humor in social engagement. As such, it is a promising and important subject of study, with re ...
Over the last decade, the use of wearable exoskeletons for human locomotion assistance has become more feasible. The VariLeg powered lower limb robotic exoskeleton is an example of such systems, potentially enabling paraplegic users to perform upright acti ...
In this paper, we present a series of studies on using Rubik's Twist, a type of low-cost twistable artefact, to create haptic proxies for various hand-graspable VR objects. Our pilot studies validated the feasibility and effectiveness of Rubik's-Twist-base ...
This paper makes the case for the inclusion of experimental creative practice within global HCI curricula. The interface between HCI and creative practice is often found in the discipline of user experience design where students are trained in the various ...
A smart luminaire able to change the direction of its light beam is installed in an office environment and compared to the available LEDs fixtures. Standard lighting measures are performed and a controlled user experiment is conducted, involving 22 subject ...