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In our everyday life we often see objects or persons and are aware that there are related digital services such as an online ticket service when seeing a poster advertising a concert. Currently it is a rather time consuming activity to find the related inf ...
Here we report on a validation study on brain–machine interfaces (BMIs) performed during the December 2007 ESA parabolic flight campaign. We investigated the feasibility of using BMIs for space applications by performing tests in microgravity. Brain signal ...
Devices which are assembled from very few parts and have a superior performance generate more value for users. Examples of devices are discussed were this principle is applied. ...
Performing 3D interactions with virtual objects easily becomes a complex task, limiting the implementation of larger applications. In order to overcome some of these limitations, the paper describes a framework where the virtual object aids the user to acc ...
This paper presents a novel concept of semi-autonomous navigation where a mobile robot evolves autonomously under the monitoring of a human user. The user provides corrective commands to the robot whenever he disagrees with the robot's navigational choices ...
Navigation within the scope of a Networked Collaborative Virtual Environment (NCVE) using an articulated body representation is more complex then just moving the viewpoint based on user input. In such context, navigation englobes problems such as mapping o ...
ASIStint is an interactive ASIS interpreter with scripting facilities. It may be used for learning ASIS, i.e. the user may interactively try out the effects of the various ASIS queries. It might also be used as an assistant (sic!) when experimenting with A ...
This study analyses the location of patterns of brain activity in the signal space while a human subject is trained to operate a brain-computer interface. This evaluation plays an important role in the understanding of the underlying system, and it gives v ...
The article presents the concepts and the tools involved in the interactive design of artistic screens. The screen elements are derived from a small set of analytical contours provided by the screen designer. We present the requirements that these contours ...