MicroPlay: A Networking Framework for Local Multiplayer Games
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
This paper proposes a new methodology for measuring the error of unbiased physically based rendering algorithms. The current state of the art includes mean squared error (MSE) based metrics and visual comparisons of equal-time renderings of competing algor ...
In recent years, light field has experienced a surge of popularity, mainly due to the recent advances in acquisition and rendering technologies that have made it more accessible to the public. Thanks to image-based rendering techniques, light field content ...
Modern rendering systems are confronted with a dauntingly large and growing set of requirements: in their pursuit of realism, physically based techniques must increasingly account for intricate properties of light, such as its spectral composition or polar ...
By incorporating computational methods into the image acquisition pipeline, computational photography has opened up new avenues in the representation and visualization of real world objects in the digital world. For example, we can sample a scene under a f ...
Sound field reconstruction in rooms is a subject of high interest in the domain of acoustic research.At low frequencies, a thorough understanding of sound field distribution is the key to identifying im-balance and irregularities caused by the room which w ...
Background: Multiplayer games have emerged as a promising approach to increase the motivation of patients involved in rehabilitation therapy. In this systematic review, we evaluated recent publications in health-related multiplayer games that involved pati ...
Multiplayer environments are thought to increase and prolongate active participation in robot-aided rehabilitation. We expect that environments linking patients with their spouses will particularly foster active participation. Thus, we developed two multip ...
Background: We present a visualization pipeline capable of accurate rendering of highly scattering fluorescent neocortical neuronal models. The pipeline is mainly developed to serve the computational neurobiology community. It allows the scientists to visu ...
Photorealistic images created using physical simulations of light have become a ubiquitous element of our everyday lives. The most successful techniques for producing such images replicate the key physical phenomena in a detailed software simulation, inclu ...
The project goal was to prove the feasibility of GPU-based tessellation to generate neuron membrane mesh representations from parametric descriptions of neurons. The developed prototype software produces a smooth, continuous and high-fidelity representatio ...