MicroPlay: A Networking Framework for Local Multiplayer Games
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We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous methods, this leads to perspective correct splat shapes, avoiding artifacts such ...
We present an image-based rendering technique to represent virtual humans in real-time. Though we deal only with virtual humans, the concept can be applied to any articulated character. Our technique is termed animated impostors because it extends the noti ...
Rendering and animating in real-time a multitude of articulated characters presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different interaction techniques to alter shape and appearance of 3D point ...
This paper describes the findings of an experimental research concentrating on collaboration in a multi-player video game. The overall goal is to study the cognitive impacts of the awareness tools. The focus is in finding an effect on performance as well a ...
Rendering and animating a multitude of articulated characters in real-time presents a real challenge, and few hardware systems are up to the task. Up to now, little research has been conducted to tackle the issue of real-time rendering of numerous virtual ...
Presents a new approach to rendering arbitrary views of real-world 3D objects of complex shapes. We propose to represent an object by a sparse set of corresponding 2D views, and to construct any other view as a combination of these reference views. We show ...
This paper presents a new approach to rendering arbitrary views of real-world objects of complex shapes, captured by a capturing device. We propose to represent an object by a small set of corresponding 2-D views, and to construct any other view as a combi ...