Automatic Generation of Constructable Brick Sculptures
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Modern scientific applications consume massive volumes of data produced by computer simulations. Such applications require new data management capabilities in order to scale to terabyte-scale data volumes [32, 10]. The most common way to discretize the app ...
With recent progress in computing, algorithmics and telecommunications, 3D models are increasingly used in various multimedia applications. Examples include visualization, gaming, entertainment and virtual reality. In the multimedia domain 3D models have b ...
In this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric, which is based on a black-box approach, relies on the measurement of the roughness of 3D meshes before and after the insertion of the wat ...
We investigate some domain decomposition techniques to solve large scale aerodynamics problems on unstructured grids. Where implicit time advancing scheme are used, a large sparse linear system have to be solved at each step. To obtain good scalability and ...
Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most silhouette based methods. For the purpose of 3--D shape modeling, we show that repres ...
It has recently been shown that deformable 3D surfaces could be recovered from single video streams. However, existing techniques either require a reference view in which the shape of the surface is known a priori, which often may not be available, or requ ...
This thesis proposes novel ways both to represent the static surfaces, and to parameterize their deformations. This can be used both by automated algorithms for efficient 3–D shape reconstruction, and by graphics designers for editing and animation. Deform ...
In this paper an objective metric to measure the perceptual quality of watermarked 3D meshes is presented. The metric relies on a multiscale measurement of the roughness of 3D meshes before and after the watermark insertion. The validity of the proposed me ...
This paper presents a high-capacity method to embed information into the geometry of a 3D polygonal mesh. The method extends a previously reported work, to which several improvements have been brought. By construction, the new embedding algorithm is robust ...
During the last 20 years, the joint expansion of computing power, computer graphics, networking capabilities and multiresolution analysis have stimulated several research domains, and developed the need for new types of data such as 3D models, i.e. discret ...