Film frameIn filmmaking, video production, animation, and related fields, a frame is one of the many s which compose the complete moving picture. The term is derived from the historical development of film stock, in which the sequentially recorded single images look like a framed picture when examined individually. The term may also be used more generally as a noun or verb to refer to the edges of the image as seen in a camera viewfinder or projected on a screen. Thus, the camera operator can be said to keep a car in frame by panning with it as it speeds past.
AffectivaAffectiva is a software company that builds artificial intelligence. The company claims its AI understands human emotions, cognitive states, activities and the objects people use, by analyzing facial and vocal expressions. An offshoot of MIT Media Lab, Affectiva created a new technological category of Artificial Emotional Intelligence, namely, Emotion AI. Affectiva was co-founded by Rana el Kaliouby, Ph.D., who became chief executive officer as of May 25, 2016, and Rosalind W. Picard, Sc.D.
Moral emotionsMoral emotions are a variety of social emotion that are involved in forming and communicating moral judgments and decisions, and in motivating behavioral responses to one's own and others' moral behavior. As defined by Jonathan Haidt, moral emotions "are linked to the interests or welfare either of a society as a whole or at least of persons other than the judge or agent". A person may not always have clear words to articulate, yet simultaneously, that same person knows it to be true deep down inside.
KinésiqueLa kinésique vient du grec « kinésis » qui signifie mouvement. Ce terme représente la science des gestes quotidiens et se concentre sur l'étude des gestes des mains, des pieds et de la tête. Les expressions du visage, les poses, les mouvements et les manières du corps relèvent aussi de la kinésique. Souvent les gestes de la main sont synchrones et co-expressifs avec la parole, le regard et les expressions. Ray Birdwhistell a tenté de construire scientifiquement l’analyse kinésique, celle du langage corporel, en proposant des « kinèmes » sur le modèle des « phonèmes » pour la parole.
Facial motion captureFacial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the movements of real people, it results in a more realistic and nuanced computer character animation than if the animation were created manually.