Trigonometric Interpolation Kernel to Construct Deformable Shapes for User-Interactive Applications
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The motivation of the thesis comes from the frustrations of young engineers confronted with real design problems. The inspiration of the thesis evolved from observations of bridge designers and analyses of bridge design competitions. Not only do designers ...
This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessly. To develop a Mixed Reality system, two fundamental problems should be addressed: tracking and user interface. Tracking in Mixed Reality is defined as the ...
We propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and audition. Physical modeling of the ball dynamics and sound rendering enhance the realism. An ...
Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers in a more natural manner. Most of the current research on hand gesture recogn ...
We present a variational Bayesian method for model selection over families of kernels classifiers like Support Vector machines or Gaussian processes. The algorithm needs no user interaction and is able to adapt a large number of kernel parameters to given ...
In this paper , we introduce Lazy Asynchronous I/O (LAIO),a new API for performing I/O that is well-suited but not limited to the needs of high-performance, event-driven servers. In addition, we describe and evaluate an implementation of LAIO that demonstr ...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection sc ...
The following dissertation addresses one aspect of cooperative editing which has not been well examined until now : the consideration of hardware limitations imposed by a large scale distributed system (namely the Internet). This system model implies heter ...
This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection sc ...