Mesh generationMesh generation is the practice of creating a mesh, a subdivision of a continuous geometric space into discrete geometric and topological cells. Often these cells form a simplicial complex. Usually the cells partition the geometric input domain. Mesh cells are used as discrete local approximations of the larger domain. Meshes are created by computer algorithms, often with human guidance through a GUI , depending on the complexity of the domain and the type of mesh desired.
Energy–momentum relationIn physics, the energy–momentum relation, or relativistic dispersion relation, is the relativistic equation relating total energy (which is also called relativistic energy) to invariant mass (which is also called rest mass) and momentum. It is the extension of mass–energy equivalence for bodies or systems with non-zero momentum. It can be written as the following equation: This equation holds for a body or system, such as one or more particles, with total energy E, invariant mass m0, and momentum of magnitude p; the constant c is the speed of light.
Densité de forceEn mécanique des fluides, la densité volumique de force est l'opposé du gradient de la pression. Sa dimension est celle d'une force par unité de volume. La densité de force est un champ vectoriel représentant la distribution volumique de la force hydrostatique au sein du fluide. La densité de force est habituellement notée .
Règle d'or de Fermivignette|la règle d'or de Fermi explique la variation d'intensité des raies d'émission d'un spectre, ici celui du sodium. En physique quantique, la règle d'or de Fermi est un moyen de calculer le taux de transition (probabilité de transition par unité de temps) à partir d'un état propre énergétique d'un système quantique vers un continuum d'états propres, par perturbation. On considère que le système est initialement placé dans un état propre, , d'un hamiltonien . On considère l'effet d'une perturbation (pouvant être dépendant du temps).
Displacement (fluid)In fluid mechanics, displacement occurs when an object is largely immersed in a fluid, pushing it out of the way and taking its place. The volume of the fluid displaced can then be measured, and from this, the volume of the immersed object can be deduced: the volume of the immersed object will be exactly equal to the volume of the displaced fluid. An object that sinks displaces an amount of fluid equal to the object's volume.