A simple method to obtain visual attention data in head mounted virtual reality
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Modelling human visual attention is of great importance in the field of computer vision and has been widely explored for 3D imaging. Yet, in the absence of ground truth data, it is unclear whether such predictions are in alignment with the actual human vie ...
Omnidirectional (or 360-degree) images and videos are emergent signals being used in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality applications, they allow an immersive experience in which the user can intera ...
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Cybersickness induced through Virtual Reality (VR) applications is still one of its main barriers as it can induce unwanted side-effects in players, significantly hindering the overall experience. Despite the wealth of research available on this topic, it ...