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This paper addresses the problem of assessing distortions produced by watermarking 3D meshes. In particular, a new methodology for subjective evaluation of the quality of 3D objects is proposed and implemented. Two objective metrics derived from measures o ...
The case presented in the paper shows how effective measurements can be made to help in the assessment of an important structure in a relatively short time frame using a combination of electronic inclinometers, temperature sensors and hydrostatic leveling. ...
A 1.25 m thin SOI micro-electro-mechanical (MEM) resonator with a quality factor of 100’000 at 24.6 MHz is demonstrated. A nanogap fabrication process allows the fabrication of < 200 nm gaps, allowing for low polarization voltages. A motional resistance of ...
Recently, with emerging technologies, visibility of vehicle information over the whole lifecycle becomes possible. The visibility opens up new challenging issues for improving the efficiency of vehicle operations. One of the most challenging problems arisi ...
Face localization is the process of finding the exact position of a face in a given image. This can be useful in several applications such as face tracking or person authentication. The purpose of this paper is to show that the error made during the locali ...
We present a quality management method for multimedia applications. The method takes as input an application software composed of actions. The execution times of actions are unknown increasing functions of quality level parameters. The method allows the co ...
Face localization is the process of finding the exact position of a face in a given image. This can be useful in several applications such as face tracking or person authentication. The purpose of this paper is to show that the error made during the locali ...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification methods for point-sampled geometry. We have implemented incremental and hierarchical clustering, iterative simplification, and particle simulation algorithms ...