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This chapter introduces the field of Mixed Reality that merges the real and virtual worlds seamlessly. To develop a Mixed Reality system, two fundamental problems should be addressed: tracking and user interface. Tracking in Mixed Reality is defined as the ...
We present a fully automated approach to camera registration for augmented reality systems. It relies on purely passive vision techniques to solve the initialization and real-time tracking problems, given a rough CAD model of parts of the real scene. It do ...
The tutorial will explain the techniques for integrating virtual humans into virtual and real environments. It will first present the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). It wi ...
We present an image-guided surgical microscope system using augmented reality image overlays added onto one of the views of the operating microscope. With this system, segmented objects, outlines of risk regions, access pathways or 3D objects, previously e ...
This thesis presents researches and experiments performed in collaboration with a psychiatrist in order to validate and improve the use of virtual reality in social phobia psychotherapy. Cognitive and behavioral therapies are strongly based on the exposure ...
We present a semi-automatic approach to solve occlu- sion in AR systems. Once the occluding objects have been segmented by hand in selected views called key-frames, the occluding boundary is computed automatically in the in- termediate views. To do that, t ...
The very recent revolutionary advancements and wide availability of the real-time 3D graphics technology results in the overwhelming and still quickly growing number of toolkits, game engines, and VR/AR frameworks, which offer very broad collections of fun ...
Current virtual reality technologies provide many ways to interact with virtual humans. Most of those techniques, however, are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with ...
We investigate how the movement measurement technologies developed for virtual reality applications can be applied to track in real-time the full body posture of a human being. The accuracy of this information is of definite importance to evaluate the feas ...
This real-time augmented reality demonstration relies on our tracking algorithm described in V. Lepetit et al (2003). This algorithm considers natural feature points, and then does not require engineering of the environment. It merges the information from ...