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We investigate the impact of more realistic room simulation for training far-field keyword spotting systems without fine-tuning on in-domain data. To this end, we study the impact of incorporating the following factors in the room impulse response (RIR) generation: air absorption, surface- and frequency-dependent coefficients of real materials, and stochastic ray tracing. Through an ablation study, a wake word task is used to measure the impact of these factors in comparison with a ground-truth set of measured RIRs. On a hold-out set of re-recordings under clean and noisy far-field conditions, we demonstrate up to 35.8% relative improvement over the commonly-used (single absorption coefficient) image source method. Source code is made available in the Pyroomacoustics package, allowing others to incorporate these techniques in their work.
George Candea, Solal Vincenzo Pirelli
Olga Fink, Ismail Nejjar, Han Sun, Hao Dong
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