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The goal of our work aims at implementing progressively an action selection affective model for virtual humans that should be in the end autonomous, adaptive and sociable. Affect, traditionallydistinguished from "cold" cognition, regroups emotions and moti ...
This paper addresses the issue of automatic classification of the six universal emotional categories (joy, surprise, fear, anger, disgust, sadness) in the case of static images. Appearance parameters are extracted by an active appearance model(AAM) represe ...
Antonio Damasio's works have brought emotions into line with current trends in neuroscience. They are conceived as the addition, to a perception, of the somatic effects it has induced. Nevertheless, this continuous and relatively steady process of body per ...
Background: The humanoid robot WE4-RII was designed to express human emotions in order to improve human-robot interaction. We can read the emotions depicted in its gestures, yet might utilize different neural processes than those used for reading the emoti ...
The ability to correctly interpret emotional signals from others is crucial for successful social interaction. Previous neuroimaging studies showed that voice-sensitive auditory areas [1-3] activate to a broad spectrum of vocally expressed emotions more th ...
The search for the perfect virtual character is on, but the moment users interact with characters, any illusion that we’ve found it is broken. Adding memory capabilities to models of human emotions, personality, and behavior traits is a step toward a more ...
Institute of Electrical and Electronics Engineers2009
Financial decision making is the outcome of complex neurophysiological processes involving, among others, constant re-evaluation of the statistics of the problem at hand, balancing of the various emotional aspects, and computation of the very value signals ...
Model-free control of unidentified systems with unstable equilibriums results in serious problems. In order to surmount these difficulties, firstly an existing model-based controller is used as a mentor for emotional-learning controller. This learning phas ...
We tested whether putting oneself in the shoes of others is easier for women, possibly as a function of individuals' empathy levels, and whether any sex difference might be modulated by the sex of presented figures. Participants (N=100, 50 women) imagined ...
Presents a system dedicated to producing behavioral animation involving autonomous actors. To increase their believability, this system not only allows defining their behavior but also contains an emotional model which generates emotions felt by the actors ...