In this thesis, we focus on the problem of recovering 3D shapes of deformable surfaces from a single camera. This problem is known to be ill-posed as for a given 2D input image there exist many 3D shapes that give visually identical projections. We present ...
Iterative models are widely used today in CAD. They allow, with a limited number of parameters, to represent relatively complex forms through a subdivision algorithm. There is a wide variety of such models (Catmull-Clark, Doo-Sabin, L-Systems...). Most ite ...
It has recently been shown that deformable 3D surfaces could be recovered from single video streams. However, existing techniques either require a reference view in which the shape of the surface is known a priori, which often may not be available, or requ ...
Hip mechanical simulation for estimating pressures within the soft tissues during the loads and motions of daily activities is a common approach to investigate hip joint pathology. Many computational approaches estimate the pressure and contact pressures v ...
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Collision detection among virtual objects is one of the main concerns in virtual reality and computer graphics. Usually the methods developed for collision detection are for either very general cases or very specific applications. The first main goal of th ...
In this work, we propose new ways to employ 3D-ranging systems in advanced human-computer interfaces and show that they can be used for precise hand-tracking systems aiming at virtual keyboard or mouse applications. We first implement a Structured Light (S ...
Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most silhouette based methods. For the purpose of 3--D shape modeling, we show that repres ...