Towards a Framework for Estimation of User Susceptibility to Cybersickness
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The growing popularity of virtual reality systems has led to a renewed interest in understanding the neurophysiological correlates of the illusion of self-motion (vection), a phenomenon that can be both intentionally induced or avoided in such systems, dep ...
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Cybersickness still poses a significant challenge to the widespread usage of virtual reality, leading to different levels of dis- comfort and potentially breaking the immersive experience. Researchers have attempted to discover the possible fundamental cau ...
BackgroundUnilateral spatial neglect (USN) is a debilitating neuropsychological syndrome that often follows brain injury, in particular a stroke affecting the right hemisphere. In current clinical practice, the assessment of neglect is based on old-fashion ...
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This paper introduces the Least Increase aversion (LIA) protocol to investigate the relative impact of factors that may trigger cybersickness. The protocol is inspired by the Subjective Matching methodology (SMT) from which it borrows the incremental const ...
2024
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Cybersickness continues to be one of the main barriers for mainstream adoption of Virtual Reality (VR). Despite the wealth of research available on this topic, it is still an unsolved problem. This paper explores the potential influence of cybersickness ov ...
This study investigates the joint impact of façade geometry and associated sunlight patterns on occupant subjective perception and physiological responses through a novel experimental method coupling physically-based simulations shown in virtual reality wi ...
Cybersickness is still an inevitable adverse effect when using VR systems, resulting in different levels of discomfort, and potentially breaking the immersive experience. To date, few studies have focused on exploring VR experience in the supine posture. R ...