TTool: A Supervised Artificial Intelligence-Assisted Visual Pose Detector for Tool Heads in Augmented Reality Woodworking
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
Augmented reality (AR) has recently received a lot of attention in education. Multiple AR systems for learning have been developed and tested through empirical studies often conducted in lab settings. While lab studies can be insightful, they leave out the ...
Technologies such as augmented Reality (AR), 3D Virtual Worlds (3DVWs) and mobile phones are extending education to other spaces beyond the classroom or the Virtual Learning Environments (VLEs). However, the richness of across-spaces learning situations th ...
Nowadays, mobile phone applications become more and more impressive, while the programming languages related to them offers more possibilities for new applications. One of these possibilities is the domain of the augmented reality, which consists of an app ...
This document is a roadmap describing two directions for improving the user experience of the Thymio robot and its visual programming language using augmented reality techniques. ...
Augmented Reality enhances the user perception by overlaying real world information with computer-generated information. In this paper, we study the user experience in Augmented Reality for the deployment of real-time adaptation. In the context of thin-cli ...
Object tracking and detection over a wide range of viewpoints is a long-standing problem in Computer Vision. Despite significant advance in wide-baseline sparse interest point matching and development of robust dense feature models, it remains a largely op ...
This work collects the explorations conducted within the EPFL+ECAL Lab by several designers to interpret the various spheres of action of Augmented Reality in order to derive visual principles. These principles seek to contribute to developing a specific v ...
Many sources of errors exist in the manufacturing process of complex shapes. Some approximations occur at each step from the design geometry to the machined part. The aim of the paper is to present a method to evaluate the effect of high-speed and high dyn ...
Mixed reality defines the sharing of a space-time between the real and the virtual world. The definition of this concept is further extended when virtual worlds such as Second Life (SL) are included. Through cultural events such as concerts and operas, we ...
Following the theoretical notion that tools often extend one's body, in the present study, we investigated whether imitation of hand or tool actions is modulated by effector-specific information. Subjects performed grasping actions toward an object with ei ...