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Fuzzing is a testing technique to discover unknown vulnerabilities in software. When applying fuzzing to libraries, the core idea of supplying random input remains unchanged, yet it is non-trivial to achieve good code coverage. Libraries cannot run as stan ...
Robotic teleoperation is fundamental to augment the resilience, precision, and force of robots with the cognition of the operator. However, current interfaces, such as joysticks and remote controllers, are often complicated to handle since they require cog ...
The concept of adaptivity is crucial in enterprise software systems with a large user base. Adaptive user interfaces (AUI) is an emerging research area that enables customized user experience based on user activities. Most of the existing studies that are ...
Wearable physiology is an expanding field, especially for sports applications that steadily require an accurate monitoring of the physical status of athletes. This work presents the co-design and the realization of an hardware front-end that enables multi- ...
Over the last decade, the use of wearable exoskeletons for human locomotion assistance has become more feasible. The VariLeg powered lower limb robotic exoskeleton is an example of such systems, potentially enabling paraplegic users to perform upright acti ...
This user-centered design research project aimed to investigate visual and interaction principles for augmented reality (AR) in the context of environmental and nutritional food labelling. Nutritional information on existing food labels is often misunderst ...
This paper makes the case for the inclusion of experimental creative practice within global HCI curricula. The interface between HCI and creative practice is often found in the discipline of user experience design where students are trained in the various ...
The talk addresses space and its project in the contemporary urban/climatic condition. In the transition occurring, new tools and ideas are needed and the traditional ones are there to be questioned. On the basis of a set of recent design experiences, the ...
We have developed a pictorial multi-item scale, called P-SUS (Pictorial System Usability Scale), which aims to measure the perceived usability of mobile devices. The scale is based on the established verbal usability questionnaire SUS (System Usability Sca ...
The social design approach presented in this chapter was developed to ensure that the new smart living lab building includes not only sus- tainable environmental and economic aspects, but also social aspects. By better understand- ing the preferences and a ...