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Today's video codecs employ motion compensated prediction in combination with block matching techniques. These techniques, although achieving some level of adaptivity in their latest versions, continue to rely on the decomposition of frames on a set of art ...
Hybrid video coding combines together two stages: first, motion estimation and compensation predict each frame from the neighboring frames, then the prediction error is coded, reducing the correlation in the spatial domain. In this work, we focus on the la ...
This paper investigates video coding with wavelet transforms applied in the temporal direction of a video sequence. The wavelets are implemented with the lifting scheme in order to permit motion compensation between successive pictures. We generalize the c ...
This article explores the efficiency of motion-compensated three-dimensional transform coding, a compression scheme that employs a motion-compensated transform for a group of pictures. We investigate this coding scheme experimentally and theoretically. The ...
In this report we propose a new coding scheme based on the Matching Pursuit algorithm and exploiting some of the new features introduced by H.264 for motion estimation. Main points of this work are the design of a redundant dictionary suitable for coding d ...
This paper investigates video coding with wavelet transforms applied in the temporal direction of a video sequence. The wavelets are implemented with the lifting scheme in order to permit motion compensation between successive pictures. We improve motion c ...
This paper presents a novel, MPEG-4 compliant animation engine (body player). It has been designed to synthesize virtual human full-body animations in interactive multimedia applications for the web. We believe that a full-body player can provide a more ex ...
While the emerging MPEG-4 standard has raised the need for efficient object-based compression, the future MPEG-7 standard motivates further research in the field of progressive, quality-scalable, and semantic representations for indexing and retrieval appl ...
Three-dimensional (3-D) motion estimation is applied to the problem of motion compensation for video coding. We suppose that the video sequence consists of the perspective projections of a collection of rigid bodies which undergo a rototranslational motion ...
This paper addresses the problem of quality estimation of digitally coded video sequences. The topic is of great interest since many products in digital video are about to be released and it is thus important to have robust methodologies for testing and pe ...