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Internet communications have traditionally been based on point-to-point connections. This technique is called unicast and allows one sender and one receiver to communicate. The Internet saw the appearance of multicast protocols in the early 90's. Multicast ...
Failure restoration at the IP layer in IP-over-WDM networks requires to map the IP topology on the WDM topology in such a way that a failure at the WDM layer leaves the IP topology connected. Such a mapping is called survivable. Finding a survivable mappin ...
We study an approach to quality-of-service (QoS) that offers end-users the choice between two service classes defined according to their level of transmission protection. The fully protected (FP) class offers end-users a guarantee of survivability in the c ...
Fault identification and location in optical networks must cope with a multitude of factors: (i) the redundancy and the lack of coordination (internetworking) of the managements at the different layers (WDM, SDH/SONET, ATM, IP) ...
When processes on two different machines communicate, they most often do so using the TCP protocol. While TCP is appropriate for a wide range of applications, it has shortcomings in other application areas. One of these areas is fault tolerant distributed ...
Monitoring systems that can detect path outages and periods of degraded performance are important for many distributed applications. Trivial pairwise probing systems do not scale well and cannot be employed in large networks. To build scalable path monitor ...
In this work, we address the transport of high quality voice over the Internet with a particular concern for delays. Transport of interactive audio over IP networks often suffers from packet loss and variations in the network delay (jitter). Forward Error ...
We consider the problem of designing systems for the transmission of high-quality video signals over certain high-speed segments of the public IP network. Our most important contribution is the definition of a network/coder interface for IP networks which ...
Traditional design and test of complex multimedia systems involves a large number of test vectors and is a difficult and time-consuming task. The simulation times are prohibitively long on current desktop computers. Driving actual design scenarios and timi ...