Autonomy and task-level control for virtual actors
Graph Chatbot
Chattez avec Graph Search
Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.
AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.
Creation of new human faces for synthetic actors is a difficult task. The situation may be improved by introducing tools for the creation. Three approaches are discussed: modification and edition of an existing synthetic actor using local transformations; ...
How can the behaviour of humans who interact with other humans be simulated in virtual environments? This thesis investigates the issue by proposing a number of dedicated models, computer languages, software architectures, and specifications of computation ...
The use of inhabited Virtual Environments is continuously growing. People can embody a human-like avatar to participate inside these Virtual Environments or they can have personalized character acting as mediator; sometimes they can even customize it to so ...
Computer animation may be defined as a technique in which the illusion of movement is created by displaying on a screen or recording on a device a series of individual states of a dynamic scene. The key issue of computer animation is defining motion, commo ...
A classification of models for animating synthetic actors is proposed. The classification depends on the motion control method used (geometric, physical, or behavioral) and the type of actor interaction (single actor, actor-actor, actor-environment, and an ...
This paper proposes a novel method to control virtual characters in dynamic environments. A virtual character is animated by a locomotion and jumping engine, enabling production of continuous parameterized motions. At any time during runtime, flat obstacle ...
Motion blending is widely accepted as a standard technique in computer animation, allowing the generation of new motions by interpolation and/or transition between motion capture sequences. To ensure smooth and seamless results, an important property has t ...
This article surveys the theory and techniques of computer graphics and animation. The main topics are modeling primitives, transformations and colors, visible surface algorithms, light and shadows, ray-tracing, texture, phenomena modeling, principles of c ...
The authors present a virtual tennis game. They describe the creation and modeling of the virtual humans and body deformations, also showing the real-time animation and rendering aspects of the avatars. They focus on the animation of the virtual tennis bal ...