VPARK - A Windows NT software platform for a virtual networked amusement park
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Augmented Reality enhances the user perception by overlaying real world information with virtual computer-generated information. The aims of the 6 th Sense pro ject are to maximize the user experience in mobile Augmented Reality and to improve the context- ...
Today, there is an increasing requirement for very accurate computer visualization technology to simulate the interaction between the human body and essential elements of our everyday environment, such as clothing and accessories, buildings and architectur ...
This paper presents a new library called MHaptic for bimanual haptic interaction within generic virtual environments. It has been specifically designed to work with a Haptic Workstation. MHaptic provides tools for accelerated development of virtual environ ...
Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation ...
Abstract— This paper proposes a novel experimental environ- ment to evaluate multimodal feedback strategies for augmented navigation of the visually impaired. The environment consists of virtual obstacles and walls, an optical tracking system and a simple ...
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Despite the wide amount of computer graphics frameworks and solutions available for virtual reality, it is still difficult to find a perfect one fitting at the same time the many constraints of research and educational contexts. Advanced functionalities an ...
Population of Virtual Worlds with Virtual Humans is increasing rapidly by people who want to create a virtual life parallel to the real one (i.e. Second Life). The evolution of technology is smoothly providing the necessary elements to increase realism wit ...
Since [years] we hear about Virtual Reality as a discipline that could potentially provide benefits to many applications. Basically, the principle of Virtual Reality consists in stimulating user senses in order to give the impression to be in another place ...
The role of digital information in everyday life divides out activities in interacting with the physical and the digital world. There is no connection between these worlds that is easily accessible, even though physical objects, persons, and real world eve ...
Virtual environments need virtual humans that are capable of interacting with objects around them. Existing virtual environments have not found satisfactory general solutions for this problem. The common method is to combine pre-designed (or motion capture ...