Semantic Virtual Environments with Adaptive Multimodal Interfaces
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Nowadays, computer interaction is mostly done using dedicated devices. But gestures are an easy mean of expression between humans that could be used to communicate with computers in a more natural manner. Most of the current research on hand gesture recogn ...
We delegate increasingly sophisticated and complex tasks to computer programs, and we require them to act autonomously on our behalf in distributed environments (eg the web, the grid). Personal Assistants (PA) are computer programs that can be thought as a ...
Natural audio-visual interface between human user and machine requires understanding of user's audio-visual commands. This does not necessarily require full speech and image recognition. It does require, just as the interaction with any working animal does ...
Bluetooth-like applications face the pairing problem: two devices want to establish a relationship between them without any prior private information. Hoepman studied the ephemeral pairing problem by regarding the human operator of the devices as a messeng ...
The main task of a voice-enabled tour-guide robot in mass exhibition setting is to engage visitors in dialogue and provide as much exhibit information as possible in a limited time. In managing such a dialogue, extracting the user (visitor) goal or intenti ...
Crowds are part of our everyday experience; nevertheless, in virtual worlds they are still relatively rare. In this thesis we explore the challenges of bringing crowds into interactive virtual environments and the possible applications of real-time interac ...
Nowadays, network infrastructures are increasingly used in support to commercialization of digital multimedia content. Such kind of non-material goods, namely videos, music, still images and any other type of multi-media information are ready for the migra ...
This diploma thesis describes the development of an interactive spatial service for the winegrowers in the Swiss canton de Vaud. The users can consult an interactive map containing different themes important for the wine-cultivation. Further the winegrower ...
In the context of cognitive and behavioural therapies, the use of immersion technologies to replace classical exposure often improves the therapeutic process. As it is necessary to validate the efficiency of such a technique, both therapists and VR special ...
Natural audio-visual interface between human user and machine requires understanding of user's audio-visual commands. This does not necessarily require full speech and image recognition. It does require, just as the interaction with any working animal does ...