Start-up

Artmyn

Publications associées (34)

Reaching articular limits can negatively impact embodiment in virtual reality

Olaf Blanke, Ronan Boulic, Bruno Herbelin

Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representa ...
2022

A comprehensive review of digital twin - part 1: modeling and twinning enabling technologies

Olga Fink, Chao Hu, Sayan Ghosh

As an emerging technology in the era of Industry 4.0, digital twin is gaining unprecedented attention because of its promise to further optimize process design, quality control, health monitoring, decision and policy making, and more, by comprehensively mo ...
SPRINGER2022

How do users interact with Virtual Geographic Environments? Users' behavior evaluation in urban participatory planning

Jens Ingensand, Thibaud Nicolas Chassin

For the past twenty years, the adoption of Virtual Geographic Environments is thriving. This democratization is due to numerous new opportunities offered by this medium. However, in participatory urban planning these interactive 3D geovisualizations are st ...
COPERNICUS GESELLSCHAFT MBH2021

Visual Attention and Perceptual Quality in Omnidirectional Imaging

Evgeniy Upenik

Omnidirectional imaging has reached a level of widespread availability driven by recent advances in integrated circuit technology, image sensors, and computer graphics which allow now capturing, rendering and displaying of such type of immersive content in ...
EPFL2020

Building blocks for commodity augmented reality-based molecular visualization and modeling in web browsers

Luciano Andres Abriata

For years, immersive interfaces using virtual and augmented reality (AR) for molecular visualization and modeling have promised a revolution in the way how we teach, learn, communicate and work in chemistry, structural biology and related areas. However, m ...
2020

Towards Modelling of Visual Saliency in Point Clouds for Immersive Applications

Touradj Ebrahimi, Evangelos Alexiou, Peisen Xu

Modelling human visual attention is of great importance in the field of computer vision and has been widely explored for 3D imaging. Yet, in the absence of ground truth data, it is unclear whether such predictions are in alignment with the actual human vie ...
2019

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR

Ronan Boulic, Bruno Herbelin

Performing motor tasks in virtual environments is best achieved with motion capture and animation of a 3D character that participants control in real time and perceive as being their avatar in the virtual environment. A strong Sense of Embodiment (SoE) for ...
IEEE2019

A Rendering Solution to Display Light Field in Virtual Reality

Touradj Ebrahimi, Evgeniy Upenik, Irene Viola

There is a need for affordable and easily deployable rendering and display solutions to take full advantage of light field imaging. In particular, the research community needs ways to better assess the impact of various light field imaging technologies bas ...
IEEE2018

Visual Distortions in 360-degree Videos

Pascal Frossard, Francesca De Simone, Roberto Gerson De Albuquerque Azevedo

Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotics and virtual/augmented reality. In particular, for virtual reality, they allow an immersive experience in which the user is provided with a 360-degree fiel ...
2018

Real-Time Generative Hand Modeling and Tracking

Anastasia Tkach

In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality devices, or super-imposed as holograms i ...
EPFL2018

Graph Chatbot

Chattez avec Graph Search

Posez n’importe quelle question sur les cours, conférences, exercices, recherches, actualités, etc. de l’EPFL ou essayez les exemples de questions ci-dessous.

AVERTISSEMENT : Le chatbot Graph n'est pas programmé pour fournir des réponses explicites ou catégoriques à vos questions. Il transforme plutôt vos questions en demandes API qui sont distribuées aux différents services informatiques officiellement administrés par l'EPFL. Son but est uniquement de collecter et de recommander des références pertinentes à des contenus que vous pouvez explorer pour vous aider à répondre à vos questions.