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This thesis proposes a framework for haptic devices interacting with virtual environments. As application of the theoretical results a haptic device for the surgical training of hysteroscopy, a gynecologic intervention, is presented. Surgery simulators, wh ...
Natural audio-visual interface between human user and machine requires understanding of user's audio-visual commands. This does not necessarily require full speech and image recognition. It does require, just as the interaction with any working animal does ...
Natural audio-visual interface between human user and machine requires understanding of user's audio-visual commands. This does not necessarily require full speech and image recognition. It does require, just as the interaction with any working animal does ...
We present the results of an evaluation study in the framework of user interfaces for teleoperation of vehicles. We developed a virtual cockpit with haptic feedback provided by a Haptic Workstation™. Four alternative teleoperation interfaces were implement ...
The Electroencephalogram (EEG) is a recording of the electrical potentials generated by brain activity on the scalp. It has been used for decades as a non-invasive tool both in fundamental brain research and in clinical diagnosis. But it is now widely used ...
We present a system that exploits advanced Virtual Reality technologies to create a surveillance and security system. Surveillance cameras are carried by a mini Blimp which is tele-operated using an innovative Virtual Reality interface with haptic feedback ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...
Bluetooth-like applications face the pairing problem: two devices want to establish a relationship between them without any prior private information. Hoepman studied the ephemeral pairing problem by regarding the human operator of the devices as a messeng ...
Virtual reality is gaining on importance in many fields – scientific simulation, training, therapy and also more and more in entertainment. All these applications require the human user to interact with virtual worlds inhabited by intelligent characters an ...
Head pose estimation is a research area which has many applications, e.g. in human computer interfaces design or in the analysis of people's focus-of-attention. The paper addresses the issue of head pose estimation, and makes two contributions. First it in ...