Lecture

Solving Connect Four: A-B Pruning and Monte-Carlo Tree Search

Description

This lecture presents a project by Gouraud Julien and Ruzza Riccardo from the Systems Control and Multiagent Optimization Research lab. They aim to apply game theory to find the optimal strategy for the two-player game Connect Four using minimax algorithm, alpha-beta pruning, and Monte-Carlo tree search. The lecture compares the performance of these algorithms in terms of running time and computational efficiency.

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