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This lecture provides an overview of game engines, defining them as software components that handle geometry and physics calculations in real-time for video games. It explains their role in allowing game developers to focus on game content rather than technical issues. The lecture covers various game engines, their features, and examples of popular games developed using these engines. It also discusses the importance of choosing the right game engine based on the type of game, programming language, and export platform. Additionally, it emphasizes the drawbacks of coding a game engine from scratch and highlights the benefits of using established engines like Unity, Unreal Engine, and GameMaker Studio.