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This lecture covers the design of basic interactions in VR, focusing on button mapping and controller implementation. It explains the types of controls, such as traditional buttons, touch-sensitive surfaces, and one-dimensional triggers. The lecture also delves into using raw button names and mapping them to specific actions, along with retrieving button states. Practical examples are provided, including creating scripts for player controllers and implementing button detection. The lecture concludes with instructions on grasping objects, adding components to handle object interactions, and attaching hand controllers to the VR environment.