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This lecture covers the conceptual design of an unmanned Moon lander and its rover mission, focusing on launch strategies, landing options, and mission concepts. Students work in teams, conduct continuous evaluations, and apply the trade-off method to select the best solution. The lecture also delves into the Google Lunar X-Prize competition guidelines, emphasizing the mission goals, data transmission, and bonus tasks. It provides insights into the challenges faced in lunar missions, such as power supply, autonomy, and landing strategies, drawing lessons from past lunar missions and the Chang'e program.
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