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This lecture explores the evolution of interactive fiction, from text-based games like 'Colossal Cave Adventure' in the 1980s to modern masterpieces such as 'Telling Lies'. It delves into the gameplay mechanics, character development, and narrative structures that define the genre, highlighting the impact of player choices on the story. The presentation also discusses the development of tools like Twine for creating interactive fiction without advanced programming skills, as well as the unique storytelling experiences offered by AI-generated content.
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