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This lecture introduces the OSSCAR framework, focusing on interactive simulations for teaching quantum mechanics. The OSSCAR project aims to create a collaborative environment for developing educational visualizations with an open-science approach. It showcases current use cases, such as live demos and self-learning tools, and emphasizes the contributions from teachers, students, and researchers. The lecture explores the development of educational content, the encouragement of computational thinking in students, and the facilitation of content creation by other teachers. It also delves into specific examples like Monte Carlo simulations and 2D diffusion, highlighting the use of well-established software and the transition of custom widgets to teaching. The lecture concludes by emphasizing the OSSCAR project's goal to simplify the reuse of educational content and provide easily accessible tools for students.