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This lecture explores the concept of 'real' video games through the analysis of rhythms in player interactions and the cultural legitimacy of video game works. It delves into the measurement of inputs, experience regimes, and the method of 'rythmanalyse' by Mathieu Triclot. The discussion extends to the construction of cultural legitimacy, the social space of tastes, and the habitus theory by Pierre Bourdieu. The lecture also touches upon the industrial production of video games, the emergence of creators, and the legitimization of video games through exhibitions and cultural institutions.