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This lecture covers the concepts of graphics handles and animations using Matlab/Octave. It starts with an introduction to Matlab and GNU Octave, explaining the basics of graphics, including 2D and 3D graphics, images, and animations. The lecture delves into topics such as programming editors, interaction, control structures, and debugging. It also explores the creation of user interfaces, GUIs, and graphical user interfaces. The instructor emphasizes the importance of understanding graphics handles and demonstrates how to create animations based on handles, manipulating the size of displayed symbols. The lecture concludes with examples showcasing the use of handles to modify object properties directly during drawing and how to create animations using sinusoidal functions.